Sage
: 3

Reveal cards from the top of your deck until you reveal one costing 3 Treasure or more. Put that card into your hand and discard the rest.

Action
Masquerade
: 3

Each player passes a card from his hand to the left at once. Then you may trash a card from your hand.

Action
Relic
: 5

When you play this, each other player puts his -1 Card token on his deck.

Attack
Treasure
Contraband
: 5

When you play this, the player to your left names a card. You can't buy that card this turn.

Treasure
Native Village
: 2

Choose one: Set aside the top card of your deck face down on your Native Village mat; or put all the cards from your mat into your hand.

You may look at the cards on your mat at any time; return them to your deck at the end of the game.

Action
Farmland
: 6

When you buy this, trash a card from your hand.
Gain a card costing exactly 2 Treasure more than the trashed card.

Victory
Bandit Camp
: 5

Gain a Spoils from the Spoils pile.

Action
Procession
: 4

You may play an Action card from your hand twice. Trash it. Gain an Action card costing exactly 1 Treasure more than it.

Action
Distant Lands
: 5

Put this on your Tavern mat.
Worth 4 Victory Points if on your Tavern mat at the end of the game (otherwise worth 0 Victory Points).

Action
Reserve
Victory
Torturer
: 5

Each other player chooses one: he discards 2 cards; or he gains a Curse card, putting it in his hand.

Action
Attack