Council Room
: 5

Each player draws a card.

Action
Counterfeit
: 5

When you play this, you may play a Treasure from your hand twice. If you do, trash that Treasure.

Treasure
Smugglers
: 3

Gain a copy of a card costing up to 6 Treasure that the player to your right gained on his last turn.

Action
Cutpurse
: 4

Each other player discards a Copper (or reveals a hand with no Copper).

Action
Attack
Hermit
: 3

Look through your discard pile. You may trash a card from your discard pile or hand that is not a Treasure.
Gain a card costing up to 3 Treasure.
When you discard this from play, if you did not buy any cards this turn, trash this and gain a Madman from the Madman pile.

Action
Farmland
: 6

When you buy this, trash a card from your hand.
Gain a card costing exactly 2 Treasure more than the trashed card.

Victory
Fortune Teller
: 3

Each other player reveals cards from the top of his deck until he reveals a Victory or Curse card. He puts it on top and discards the other revealed cards.

Action
Attack
Mint
: 5

You may reveal a Treasure card from your hand. Gain a copy of it.

When you buy this, trash all Treasures you have in play.

Action
Fairgrounds
: 6

Worth 2 victory for every 5 differently named cards in your deck (round down).

Victory
Caravan
: 4

At the start of your next turn, +1 Card.

Action
Duration