Hireling
: 6

At the start of each of your turns for the rest of the game:
+1 Card
(This stays in play.)

Action
Duration
Forge
: 7

Trash any number of cards from your hand. Gain a card with cost exactly equal to the total cost in coins of the trashed cards.

Action
Philosopher's Stone
: 3

When you play this, count your deck and discard pile.
Worth 1 treasure per 5 cards total between them (rounded down).

Treasure
Highway
: 5

While this is in play, cards cost 1 Treasure less, but not less than 0 Treasure.

Action
Possession
: 6

The player to your left takes an extra turn after this one, in which you can see all cards he can and make all decisions for him.
Any cards he would gain on that turn, you gain instead; any cards of his that are trashed are set aside and returned to his discard pile at end of turn.

Action
Duplicate
: 4

Put this on your Tavern mat.
When you gain a card costing up to 6 Treasure, you may call this, to gain a copy of that card.

Action
Reserve
Witch
: 5

Each other player gains a Curse card.

Action
Attack
Walled Village
: 4

At the start of Clean-up, if you have this and no more than one other Action card in play, you may put this on top of your deck.

Action
Gear
: 3

Set aside up to 2 cards from your hand face down. At the start of your next turn, put them into your hand.

Action
Duration
Apothecary
: 2

Reveal the top 4 cards of your deck.
Put the revealed Coppers and Potions into your hand. Put the other cards back on top of your deck in any order.

Action