Forager
: 3

Trash a card from your hand. +1 Treasure per differently named Treasure in the trash.

Action
Count
: 5

Choose one: Discard 2 cards; or put a card from your hand on top of your deck; or gain a Copper.
Choose one: +3 treasure; or trash your hand; or gain a Duchy.

Action
Mountebank
: 5

Each other player may discard a Curse. If he doesn't, he gains a Curse and a Copper.

Action
Attack
Knights
: 5
Action
Distant Lands
: 5

Put this on your Tavern mat.
Worth 4 Victory Points if on your Tavern mat at the end of the game (otherwise worth 0 Victory Points).

Action
Reserve
Victory
Counting House
: 5

Look through your discard pile, reveal any number of Copper cards from it, and put them in your hand.

Action
Militia
: 4

Each other player discards down to 3 cards in his hand.

Action
Attack
Armory
: 4

Gain a card costing up to 4, putting it on top of your deck.

Action
Trader
: 4

Trash a card from your hand. Gain a number of Silver equal to its cost in coins.
When you would gain a card, you may reveal this from your hand. If you do, instead, gain a Silver.

Action
Reaction
Pirate Ship
: 4

Choose one: Each other player reveals the top 2 cards of his deck, trashes a revealed Treasure that you choose, discards the rest, and if anyone trashed a Treasure you take a Coin token; or, +1 Treasure per Coin token you've taken with Pirate Ships this game.

Action
Attack