Merchant Ship
: 5

Now and at the start of your next turn: +2 Treasure.

Action
Duration
Cartographer
: 5

Look at the top 4 cards of your deck. Discard any number of them. Put the rest back on top in any order.

Action
Mint
: 5

You may reveal a Treasure card from your hand. Gain a copy of it.

When you buy this, trash all Treasures you have in play.

Action
Artificer
: 5
Action
Fool's Gold
: 2

If this is the first time you played a Fool's Gold this turn, this is worth 1 Treasure, otherwise it's worth 4 Treasure.
When another player gains a Province, you may trash this from your hand. If you do, gain a Gold, putting it on your deck.

Reaction
Treasure
Mine
: 5

Trash a Treasure card from your hand. Gain a Treasure card costing up to 3 Treasure more, put it into your hand.

Action
Storyteller
: 5

Play up to 3 Treasures from your hand. Pay all of your Treasure; +1 Card per Treasure paid.

Action
Gardens
: 4

Worth 1 Victory point for every 10 cards in your deck (rounded down).

Victory
Great Hall
: 3
Action
Victory
Nomad Camp
: 4

When you gain this, put it on top of your deck.

Action