Laboratory
: 5
Action
Duke
: 5

Worth 1 Victory point per Duchy you have.

Victory
Royal Carriage
: 5

Put this on your Tavern mat.
Directly after resolving an Action, if it's still in play, you may call this, to replay that Action.

Action
Reserve
Pawn
: 2

Choose two: +1 Card; +1 Action; +1 Buy; +1 Treasure.

Action
Talisman
: 4

While this is in play, when you buy a card costing 4 treasure or less that is not a Victory card, gain a copy of it.

Treasure
Philosopher's Stone
: 3

When you play this, count your deck and discard pile.
Worth 1 treasure per 5 cards total between them (rounded down).

Treasure
Fishing Village
: 3

At the start of your next turn:
+1 Action
+1 1 Treasure

Action
Duration
Giant
: 5

Turn your Journey token over (it starts face up). If it's face down, +1 Treasure. If it's face up, +5 Treasure, and each other player reveals the top of his deck, trashes it if it costs from 3 Treasure to 6 Treasure, and otherwise discards it and gains a Curse.

Action
Attack
Outpost
: 5

You only draw 3 cards (instead of 5) in this turn's Clean-up phase. Take an extra turn after this one. This can't cause you to take more than two consecutive turns.

Action
Duration
Sea Hag
: 4

Each other player discards the top card of his deck, then gains a Curse card, putting it on top of his deck.

Action
Attack