Moneylender
: 4

Trash a Copper card from your hand. If you do, +3 Treasure.

Action
Caravan
: 4

At the start of your next turn, +1 Card.

Action
Duration
Lost City
: 5

When you gain this, each other player draws a card.

Action
Duke
: 5

Worth 1 Victory point per Duchy you have.

Victory
Distant Lands
: 5

Put this on your Tavern mat.
Worth 4 Victory Points if on your Tavern mat at the end of the game (otherwise worth 0 Victory Points).

Action
Reserve
Victory
Noble Brigand
: 4

When you buy this or play it, each other player reveals the top 2 cards of his deck, trashes a revealed Silver or Gold you choose, and discards the rest. If he didn't reveal a Treasure, he gains a Copper. You gain the trashed cards.

Action
Attack
Militia
: 4

Each other player discards down to 3 cards in his hand.

Action
Attack
Knights
: 5
Action
Secret Chamber
: 2

Discard any number of cards. + 1 Treasure per card discarded.

When another player plays an Attack card, you may reveal this from your hand. If you do, +2 Cards from your hand on top of your deck.

Action
Reaction
Menagerie
: 3

Reveal your hand.
If there are no duplicate cards in it, +3 Cards.
Otherwise, +1 Card.

Action