2012 DominionStrategy.com Kingdom Design Challenge Finalist #11

Native Village
: 2

Choose one: Set aside the top card of your deck face down on your Native Village mat; or put all the cards from your mat into your hand.

You may look at the cards on your mat at any time; return them to your deck at the end of the game.

Action
Treasure Map
: 4

Trash this and another copy of Treasure Map from your hand. If you do trash two Treasure Maps, gain 4 gold cards, putting them on top of your deck.

Action
City
: 5

If there are one or more empty Supply piles, +1 Card. If there are two or more, +1 treasure and +1 Buy.

Action
Venture
: 5

When you play this, reveal cards from your deck until you reveal a Treasure. Discard the other cards. Play that Treasure.

Treasure
Expand
: 7

Trash a card from your hand. Gain a card costing up to 3 treasure more than the trashed card.

Action
Talisman
: 4

While this is in play, when you buy a card costing 4 treasure or less that is not a Victory card, gain a copy of it.

Treasure
Vault
: 5

Discard any number of cards. +1 treasure per card discarded.
Each other player may discard 2 cards. If he does, he draws a card.

Action
Grand Market
: 6

You can't buy this if you have any Copper in play.

Action
Peddler
: 8

During your Buy phase, this costs 2 treasure less per Action card you have in play, but not less than 0 treasure.

Action
This game was custom designed
Login or register to tag items
10
Average: 10 (1 vote)