2c36e1b782a048e2a021e885255fed8f

Chapel
: 2

Trash up to 4 cards from your hand.

Action
Armory
: 4

Gain a card costing up to 4, putting it on top of your deck.

Action
Fortress
: 4

When you trash this, put it into your hand.

Action
City
: 5

If there are one or more empty Supply piles, +1 Card. If there are two or more, +1 treasure and +1 Buy.

Action
Treasury
: 5

When you discard this from play, if you didn't buy a Victory card this turn, you may put this on top of your deck.

Action
Sage
: 3

Reveal cards from the top of your deck until you reveal one costing 3 Treasure or more. Put that card into your hand and discard the rest.

Action
Bishop
: 4

Trash a card from your hand. + victory tokens equal to half its cost in coins, rounded down. Each other player may trash a card from his hand.

Action
Moneylender
: 4

Trash a Copper card from your hand. If you do, +3 Treasure.

Action
Counting House
: 5

Look through your discard pile, reveal any number of Copper cards from it, and put them in your hand.

Action
Possession
: 6

The player to your left takes an extra turn after this one, in which you can see all cards he can and make all decisions for him.
Any cards he would gain on that turn, you gain instead; any cards of his that are trashed are set aside and returned to his discard pile at end of turn.

Action
This game was randomly generated
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