AlchyCorn

Transmute
:

Trash a card from your hand.
If it is an...
Action card, gain a Duchy.
Treasure card, gain a Transmute.
Victory card, gain a Gold.

Action
Scrying Pool
: 2

Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice. Then reveal cards from the top of your deck until you reveal one that is not an Action.
Put all of your revealed cards into your hand.

Action
Attack
Philosopher's Stone
: 3

When you play this, count your deck and discard pile.
Worth 1 treasure per 5 cards total between them (rounded down).

Treasure
Horse Traders
: 4

Discard 2 Cards.

When another player plays an Attack card, you may set this aside from your hand. If you do, then at the start of your next turn, +1 Card and return this to your hand.

Action
Reaction
Young Witch
: 4

Discard 2 cards. Each other player may reveal a Bane card from his hand. If he doesn't, he gains a Curse.
Setup: Add an extra Kingdom card pile costing 2 Treasure or 3 Treasure to the Supply. Cards from that pile are Bane cards.

Action
Attack
Herbalist
: 2

When you discard this from play, you may put one of your Treasures from play on top of your deck.

Action
Alchemist
: 3

When you discard this from play, you may put this on top of your deck if you have a Potion in play.

Action
Farming Village
: 4

Reveal cards from the top of your deck until you reveal an Action or Treasure card. Put that card into your hand and discard the other cards.

Action
Tournament
: 4

Each player may reveal a Province from his hand.
If you do, discard it and gain a Prize (from the Prize pile) or a Duchy, putting it on top of your deck.
If no-one else does, +1 Card, +1 Treasure.

Action
Harvest
: 5

Reveal the top 4 cards of your deck, then discard them. +1 treasure per differently named card revealed.

Action
This game was custom designed
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