Androminion- Game 2

Cellar
: 2

Discard any number of cards. +1 Card per card discarded.

Action
Native Village
: 2

Choose one: Set aside the top card of your deck face down on your Native Village mat; or put all the cards from your mat into your hand.

You may look at the cards on your mat at any time; return them to your deck at the end of the game.

Action
Island
: 4

Set aside this and another card from your hand. Return them to your deck at the end of the game.

Action
Victory
Bazaar
: 5
Action
Library
: 5

Draw until you have 7 cards in hand. You may set aside any Action cards drawn this way, as you draw them; discard the set aside cards after you finish drawing.

Action
Moat
: 2

When another player plays an Attack card, you may reveal this from your hand. If you do, you are unaffected by that Attack.

Action
Reaction
Warehouse
: 3

Discard 3 cards.

Action
Spy
: 4

Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice.

Action
Attack
Duke
: 5

Worth 1 Victory point per Duchy you have.

Victory
Witch
: 5

Each other player gains a Curse card.

Action
Attack
This game was randomly generated
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