Anything Goes
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: 3
Reveal the top 3 cards of the Black Market deck. You may buy one of them immediately. Put the unbought cards on the bottom of the Black Market deck in any order. (Before the game, make a Black Market deck out of one copy of each Kingdom card not in the supply.) Action
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: 3
Name a card. Reveal the top card of your deck. If it is the named card, put it into your hand. Action
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: 4
Discard 2 cards. Each other player may reveal a Bane card from his hand. If he doesn't, he gains a Curse. Action Attack |
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: 5
Discard your hand. If you discarded any cards this way, then at the start of your next turn, +5 Cards, +1 Buy, and +1 Action. Action Duration |
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: 6
Worth 2 victory for every 5 differently named cards in your deck (round down). Victory
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: 3
Each player passes a card from his hand to the left at once. Then you may trash a card from your hand. Action
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: 4
Each other player reveals the top 2 cards of his deck. If they revealed any Treasure cards, they trash one of them that your choose. You may gain any or all of these trashed cards. They discard the other revealed cards. Action Attack |
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: 5
Each other player discards the top card of his deck. If it's a Victory card he gains a Curse. Otherwise either he gains a copy of the discarded card or you do, your choice. Action Attack |
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: 5
Each other player chooses one: he discards 2 cards; or he gains a Curse card, putting it in his hand. Action Attack |
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: 6
The player to your left takes an extra turn after this one, in which you can see all cards he can and make all decisions for him. Action
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