Anything Goes v2
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Worth 1 victory point for every 3 Action cards in your deck (rounded down). Victory
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: 3
Each player passes a card from his hand to the left at once. Then you may trash a card from your hand. Action
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: 4
Discard 2 cards. Each other player may reveal a Bane card from his hand. If he doesn't, he gains a Curse. Action Attack |
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: 5
Each other player reveals the top 3 cards of his deck, discards the revealed Action and Treasures, and puts the rest back on top in any order he chooses. Action Attack |
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: 6
Worth 2 victory for every 5 differently named cards in your deck (round down). Victory
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: 3
Reveal the top 3 cards of the Black Market deck. You may buy one of them immediately. Put the unbought cards on the bottom of the Black Market deck in any order. (Before the game, make a Black Market deck out of one copy of each Kingdom card not in the supply.) Action
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: 3
Name a card. Reveal the top card of your deck. If it is the named card, put it into your hand. Action
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: 5
When you play this, gain a card costing up to 1 treasure per differently named card you have in play, counting this. If it's a Victory card, trash this. Treasure
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: 5
Discard your hand. If you discarded any cards this way, then at the start of your next turn, +5 Cards, +1 Buy, and +1 Action. Action Duration |
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: 6
The player to your left takes an extra turn after this one, in which you can see all cards he can and make all decisions for him. Action
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