Apprentice/University

Hamlet
: 2

You may discard a card; if you do, +1 Action.
You may discard a card; if you do, +1 Buy.

Action
University
: 2

You may gain an Action card costing up to 5 treasure.

Action
Tunnel
: 3

When you discard this other than during a Clean-up phase, you may reveal it. If you do, gain a gold.

Reaction
Victory
Apprentice
: 5

Trash a card from your hand.
+1 card per Treasure it costs.
+2 cards if it has a potion in its cost.

Action
Minion
: 5

Choose on: +2 Treasure, or discard your hand, +4 Cards, and each other player with at least 5 cards in hand discards his hand and draws 4 cards.

Action
Attack
Native Village
: 2

Choose one: Set aside the top card of your deck face down on your Native Village mat; or put all the cards from your mat into your hand.

You may look at the cards on your mat at any time; return them to your deck at the end of the game.

Action
Hermit
: 3

Look through your discard pile. You may trash a card from your discard pile or hand that is not a Treasure.
Gain a card costing up to 3 Treasure.
When you discard this from play, if you did not buy any cards this turn, trash this and gain a Madman from the Madman pile.

Action
Rats
: 4

Gain a Rats. Trash a card from your hand other than a Rats (or reveal a hand of all Rats).
When you trash this, +1 Card.

Action
Junk Dealer
: 5

Trash a card from your hand.

Action
Nobles
: 6

Choose one: +3 Cards; or +2 Actions.

Action
Victory
This game was custom designed
None
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