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Native Village
: 2

Choose one: Set aside the top card of your deck face down on your Native Village mat; or put all the cards from your mat into your hand.

You may look at the cards on your mat at any time; return them to your deck at the end of the game.

Action
Cutpurse
: 4

Each other player discards a Copper (or reveals a hand with no Copper).

Action
Attack
Fortress
: 4

When you trash this, put it into your hand.

Action
Contraband
: 5

When you play this, the player to your left names a card. You can't buy that card this turn.

Treasure
Outpost
: 5

You only draw 3 cards (instead of 5) in this turn's Clean-up phase. Take an extra turn after this one. This can't cause you to take more than two consecutive turns.

Action
Duration
Shanty Town
: 3

Reveal your hand. If you have no Action cards in hand, +2 Cards.

Action
Feodum
: 4

Worth 1 Victory for every 3 Silvers in your deck (round down).
When you trash this, gain 3 Silvers.

Victory
Band of Misfits
: 5

Play this as if it were an Action card in the Supply costing less than it that you choose. This is that card until it leaves play.

Action
Explorer
: 5

You may reveal a Province card from your hand. If you do, gain a Gold card, putting it into your hand. Otherwise, gain a Silver card, putting it into your hand.

Action
Grand Market
: 6

You can't buy this if you have any Copper in play.

Action
This game was randomly generated
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