Barsidius Game 47a

Herbalist
: 2

When you discard this from play, you may put one of your Treasures from play on top of your deck.

Action
Scrying Pool
: 2

Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice. Then reveal cards from the top of your deck until you reveal one that is not an Action.
Put all of your revealed cards into your hand.

Action
Attack
Amulet
: 3
Action
Duration
Island
: 4

Set aside this and another card from your hand. Return them to your deck at the end of the game.

Action
Victory
Messenger
: 4

You may put your deck into your discard pile.
When this is your first buy in a turn, gain a card costing up to 4 Treasure, and each other player gains a copy of it.

Action
Lighthouse
: 2

Now and at the start of your next turn: +1 Treasure.

While this is in play, when another player plays an Attack card, it doesn't affect you.

Action
Duration
Ambassador
: 3

Reveal a card from your hand. Return up to 2 copies of it from your hand to the Supply. Then each other player gains a copy of it.

Action
Attack
Duplicate
: 4

Put this on your Tavern mat.
When you gain a card costing up to 6 Treasure, you may call this, to gain a copy of that card.

Action
Reserve
Magpie
: 4

Reveal the top card of your deck. If it's a Treasure, put it into your hand. If it's an Action or Victory card, gain a Magpie.

Action
Possession
: 6

The player to your left takes an extra turn after this one, in which you can see all cards he can and make all decisions for him.
Any cards he would gain on that turn, you gain instead; any cards of his that are trashed are set aside and returned to his discard pile at end of turn.

Action
This game was randomly generated
None
Login or register to tag items
0