BEST COMBO. TRY TO BEAT WITH ANYTHING YOU WANT: Hermit, Madman, Squire, Familiar.

Crossroads
: 2

Reveal your hand. +1 Card per Victory card revealed. If this is the first time you played a Crossroads this turn, +3 Actions.

Action
Familiar
: 3

Each other player gains a Curse.

Action
Attack
Hermit
: 3

Look through your discard pile. You may trash a card from your discard pile or hand that is not a Treasure.
Gain a card costing up to 3 Treasure.
When you discard this from play, if you did not buy any cards this turn, trash this and gain a Madman from the Madman pile.

Action
Ironworks
: 4

Gain a card costing up to 4 Treasure.

If it is an...

Action card, +1 Action
Treasure card, +1 Treasure
Victory card, +1 card

Action
Graverobber
: 5

Choose one: Gain a card from the trash costing from 3 Treasure to 6 Treasure, putting it on top of your deck; or trash an Action card from your hand and gain a card costing up to 3 Treasure more than it.

Action
Squire
: 2

Choose one: +2 Actions; or +2 Buys; or gain a Silver.
When you trash this, gain an Attack card.

Action
Fishing Village
: 3

At the start of your next turn:
+1 Action
+1 1 Treasure

Action
Duration
Armory
: 4

Gain a card costing up to 4, putting it on top of your deck.

Action
Throne Room
: 4

Choose an Action card in your hand. Play it twice.

Action
Rogue
: 5

If there are any cards in the trash costing from 3 Treasure to 6 Treasure, gain one of them. Otherwise, each other player reveals the top 2 cards of his deck, trashes one of them costing from 3 Treasure to 6 Treasure, and discards the rest.

Action
Attack
This game was custom designed
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