Reveal the top 4 cards of your deck.
Put the revealed Coppers and Potions into your hand. Put the other cards back on top of your deck in any order.
Gain a Silver card; put it on top of your deck. Each other player reveals a Victory card from his hand and puts it on his deck (or reveals a hand with no Victory cards).
Each other player discards down to 3 cards in his hand.
While this is in play, when you buy a card costing 4 treasure or less that is not a Victory card, gain a copy of it.
You only draw 3 cards (instead of 5) in this turn's Clean-up phase. Take an extra turn after this one. This can't cause you to take more than two consecutive turns.
Reveal your hand.
If there are no duplicate cards in it, +3 Cards.
Otherwise, +1 Card.
Worth 1 Victory point for every 10 cards in your deck (rounded down).
Do this twice: Trash a card from your hand, then gain a card costing exactly 1 treasure more than the trashed card.
Discard your hand. If you discarded any cards this way, then at the start of your next turn, +5 Cards, +1 Buy, and +1 Action.