Competitive Trolling

Apothecary
: 2

Reveal the top 4 cards of your deck.
Put the revealed Coppers and Potions into your hand. Put the other cards back on top of your deck in any order.

Action
Ambassador
: 3

Reveal a card from your hand. Return up to 2 copies of it from your hand to the Supply. Then each other player gains a copy of it.

Action
Attack
Wishing Well
: 3

Name a card. Reveal the top card of your deck. If it is the named card, put it into your hand.

Action
Spy
: 4

Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice.

Action
Attack
Laboratory
: 5
Action
Native Village
: 2

Choose one: Set aside the top card of your deck face down on your Native Village mat; or put all the cards from your mat into your hand.

You may look at the cards on your mat at any time; return them to your deck at the end of the game.

Action
Scheme
: 3

At the start of Clean-up this turn, you may choose an Action card you have in play. If you discard it from play this turn put it on your deck.

Action
Coppersmith
: 4

Copper produces an extra 1 Treasure this turn.

Action
Thief
: 4

Each other player reveals the top 2 cards of his deck. If they revealed any Treasure cards, they trash one of them that your choose. You may gain any or all of these trashed cards. They discard the other revealed cards.

Action
Attack
Market
: 5
Action
This game was custom designed
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