Coppers!

Cache
:

When you gain this, gain two coppers.

Treasure
Fishing Village
: 3

At the start of your next turn:
+1 Action
+1 1 Treasure

Action
Duration
Moneylender
: 4

Trash a Copper card from your hand. If you do, +3 Treasure.

Action
Council Room
: 5

Each player draws a card.

Action
Inn
: 5

Discard 2 cards.
When you gain this, look through your discard pile (including this), reveal any number of Action cards from it, and shuffle them into your deck.

Action
Lighthouse
: 2

Now and at the start of your next turn: +1 Treasure.

While this is in play, when another player plays an Attack card, it doesn't affect you.

Action
Duration
Hermit
: 3

Look through your discard pile. You may trash a card from your discard pile or hand that is not a Treasure.
Gain a card costing up to 3 Treasure.
When you discard this from play, if you did not buy any cards this turn, trash this and gain a Madman from the Madman pile.

Action
Spy
: 4

Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice.

Action
Attack
Embassy
: 5

Discard 3 cards.
When you gain this, each other player gains a Silver.

Action
Witch
: 5

Each other player gains a Curse card.

Action
Attack
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