Crazy Daises BANE: Village

Courtyard
: 2

Put a card from your hand on top of your deck.

Action
Farming Village
: 4

Reveal cards from the top of your deck until you reveal an Action or Treasure card. Put that card into your hand and discard the other cards.

Action
Island
: 4

Set aside this and another card from your hand. Return them to your deck at the end of the game.

Action
Victory
Young Witch
: 4

Discard 2 cards. Each other player may reveal a Bane card from his hand. If he doesn't, he gains a Curse.
Setup: Add an extra Kingdom card pile costing 2 Treasure or 3 Treasure to the Supply. Cards from that pile are Bane cards.

Action
Attack
Harem
: 6
Treasure
Victory
Duchess
: 2

Each player (including you) looks at the top card of his deck, and discards it or puts it back.
In games using this, when you gain a Duchy, you may gain a Duchess.

Action
Gardens
: 4

Worth 1 Victory point for every 10 cards in your deck (rounded down).

Victory
Spy
: 4

Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice.

Action
Attack
City
: 5

If there are one or more empty Supply piles, +1 Card. If there are two or more, +1 treasure and +1 Buy.

Action
Possession
: 6

The player to your left takes an extra turn after this one, in which you can see all cards he can and make all decisions for him.
Any cards he would gain on that turn, you gain instead; any cards of his that are trashed are set aside and returned to his discard pile at end of turn.

Action
This game was custom designed
None
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