Daydreams and Nightmares

Lighthouse
: 2

Now and at the start of your next turn: +1 Treasure.

While this is in play, when another player plays an Attack card, it doesn't affect you.

Action
Duration
Great Hall
: 3
Action
Victory
Baron
: 4

You may discard an Estate card. If you do, +4 Treasure. Otherwise, gain an Estate card.

Action
Scout
: 4

Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.

Action
Ghost Ship
: 5

Each other player with 4 or more cards in hand puts cards from his hand on top of his deck until he has 3 cards in his hand.

Action
Attack
Secret Chamber
: 2

Discard any number of cards. + 1 Treasure per card discarded.

When another player plays an Attack card, you may reveal this from your hand. If you do, +2 Cards from your hand on top of your deck.

Action
Reaction
Wishing Well
: 3

Name a card. Reveal the top card of your deck. If it is the named card, put it into your hand.

Action
Island
: 4

Set aside this and another card from your hand. Return them to your deck at the end of the game.

Action
Victory
Treasure Map
: 4

Trash this and another copy of Treasure Map from your hand. If you do trash two Treasure Maps, gain 4 gold cards, putting them on top of your deck.

Action
Torturer
: 5

Each other player chooses one: he discards 2 cards; or he gains a Curse card, putting it in his hand.

Action
Attack
This game was custom designed
4
Average: 4 (1 vote)