DC random 1

Apothecary
: 2

Reveal the top 4 cards of your deck.
Put the revealed Coppers and Potions into your hand. Put the other cards back on top of your deck in any order.

Action
Fishing Village
: 3

At the start of your next turn:
+1 Action
+1 1 Treasure

Action
Duration
Island
: 4

Set aside this and another card from your hand. Return them to your deck at the end of the game.

Action
Victory
Duke
: 5

Worth 1 Victory point per Duchy you have.

Victory
Witch
: 5

Each other player gains a Curse card.

Action
Attack
Herbalist
: 2

When you discard this from play, you may put one of your Treasures from play on top of your deck.

Action
Bridge
: 4

All cards (including cards in players' hands) cost 1 Treasure less this turn, but not less than 0 Treasure.

Action
Militia
: 4

Each other player discards down to 3 cards in his hand.

Action
Attack
Trading Post
: 5

Trash 2 cards from your hand. If you do, gain a Silver card; put it into your hand.

Action
Forge
: 7

Trash any number of cards from your hand. Gain a card with cost exactly equal to the total cost in coins of the trashed cards.

Action
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