Distractions

Native Village
: 2

Choose one: Set aside the top card of your deck face down on your Native Village mat; or put all the cards from your mat into your hand.

You may look at the cards on your mat at any time; return them to your deck at the end of the game.

Action
Menagerie
: 3

Reveal your hand.
If there are no duplicate cards in it, +3 Cards.
Otherwise, +1 Card.

Action
Bishop
: 4

Trash a card from your hand. + victory tokens equal to half its cost in coins, rounded down. Each other player may trash a card from his hand.

Action
Pirate Ship
: 4

Choose one: Each other player reveals the top 2 cards of his deck, trashes a revealed Treasure that you choose, discards the rest, and if anyone trashed a Treasure you take a Coin token; or, +1 Treasure per Coin token you've taken with Pirate Ships this game.

Action
Attack
Stables
: 5

You may discard a Treasure. If you do, +3 cards and +1 Action.

Action
Secret Chamber
: 2

Discard any number of cards. + 1 Treasure per card discarded.

When another player plays an Attack card, you may reveal this from your hand. If you do, +2 Cards from your hand on top of your deck.

Action
Reaction
Oasis
: 3

Discard a card.

Action
Island
: 4

Set aside this and another card from your hand. Return them to your deck at the end of the game.

Action
Victory
Tournament
: 4

Each player may reveal a Province from his hand.
If you do, discard it and gain a Prize (from the Prize pile) or a Duchy, putting it on top of your deck.
If no-one else does, +1 Card, +1 Treasure.

Action
Grand Market
: 6

You can't buy this if you have any Copper in play.

Action
This game was custom designed
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