Now and at the start of your next turn: +1 Treasure.
While this is in play, when another player plays an Attack card, it doesn't affect you.
Choose one: +2 Cards; or +2 Treasure; or trash 2 cards from your hand.
Each player may reveal a Province from his hand.
If you do, discard it and gain a Prize (from the Prize pile) or a Duchy, putting it on top of your deck.
If no-one else does, +1 Card, +1 Treasure.
When you play this, gain a card costing up to 1 treasure per differently named card you have in play, counting this. If it's a Victory card, trash this.
When you gain this, gain a card costing less than this.
Each player (including you) reveals the top 2 cards of his deck, and you choose one: either he discards them, or he puts them back on top in an order he chooses.
Discard 2 Cards.
When another player plays an Attack card, you may set this aside from your hand. If you do, then at the start of your next turn, +1 Card and return this to your hand.
Discard 2 cards. Each other player may reveal a Bane card from his hand. If he doesn't, he gains a Curse.
Setup: Add an extra Kingdom card pile costing 2 Treasure or 3 Treasure to the Supply. Cards from that pile are Bane cards.
When you discard this from play, if you didn't buy a Victory card this turn, you may put this on top of your deck.
You may choose an Action card in your hand. Play it three times.