Everything Must Go

Chapel
: 2

Trash up to 4 cards from your hand.

Action
Moneylender
: 4

Trash a Copper card from your hand. If you do, +3 Treasure.

Action
Horn of Plenty
: 5

When you play this, gain a card costing up to 1 treasure per differently named card you have in play, counting this. If it's a Victory card, trash this.

Treasure
Mine
: 5

Trash a Treasure card from your hand. Gain a Treasure card costing up to 3 Treasure more, put it into your hand.

Action
Bank
: 7

When you play this, it's worth 1 per Treasure card you have in play (counting this).

Treasure
Trade Route
: 3

+1 treasure per token on the Trade Route mat. Trash a card from your hand.

Setup: Put a token on each Victory card Supply pile. When a card is gained from that pile, you move the token to the Trade Route mat.

Action
Remodel
: 4

Trash a card from your hand. Gain a card costing up to 2 Treasure more than the trashed card.

Action
Hunting Party
: 5

Reveal your hand. Reveal cards from your deck until you reveal a card that isn't a duplicate of one in your hand. Put it into your hand and discard the rest.

Action
Vault
: 5

Discard any number of cards. +1 treasure per card discarded.
Each other player may discard 2 cards. If he does, he draws a card.

Action
Forge
: 7

Trash any number of cards from your hand. Gain a card with cost exactly equal to the total cost in coins of the trashed cards.

Action
This game was custom designed
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