Gardens Rush with Ambassador and Outpost
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: 2
If this is the first time you played a Fool's Gold this turn, this is worth 1 Treasure, otherwise it's worth 4 Treasure. Reaction Treasure |
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: 3
Reveal a card from your hand. Return up to 2 copies of it from your hand to the Supply. Then each other player gains a copy of it. Action Attack |
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: 3
Reveal your hand. If you have no Action cards in hand, +2 Cards. Action
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: 4
Worth 1 Victory point for every 10 cards in your deck (rounded down). Victory
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: 5
When you play this, gain a card costing up to 1 treasure per differently named card you have in play, counting this. If it's a Victory card, trash this. Treasure
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: 2
Now and at the start of your next turn: +1 Treasure. While this is in play, when another player plays an Attack card, it doesn't affect you. Action Duration |
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: 3
Reveal the top 3 cards of the Black Market deck. You may buy one of them immediately. Put the unbought cards on the bottom of the Black Market deck in any order. (Before the game, make a Black Market deck out of one copy of each Kingdom card not in the supply.) Action
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: 5
Discard 3 cards. Action
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: 5
You only draw 3 cards (instead of 5) in this turn's Clean-up phase. Take an extra turn after this one. This can't cause you to take more than two consecutive turns. Action Duration |
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