Go East, Young Man

Fool's Gold
: 2

If this is the first time you played a Fool's Gold this turn, this is worth 1 Treasure, otherwise it's worth 4 Treasure.
When another player gains a Province, you may trash this from your hand. If you do, gain a Gold, putting it on your deck.

Reaction
Treasure
University
: 2

You may gain an Action card costing up to 5 treasure.

Action
Familiar
: 3

Each other player gains a Curse.

Action
Attack
Silk Road
: 4

Worth 1 Victory for every 4 Victory cards in your deck (round down).

Victory
Haggler
: 5

While this is in play, when you buy a card, gain a card costing less than it that is not a Victory card.

Action
Scrying Pool
: 2

Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice. Then reveal cards from the top of your deck until you reveal one that is not an Action.
Put all of your revealed cards into your hand.

Action
Attack
Alchemist
: 3

When you discard this from play, you may put this on top of your deck if you have a Potion in play.

Action
Nomad Camp
: 4

When you gain this, put it on top of your deck.

Action
Cartographer
: 5

Look at the top 4 cards of your deck. Discard any number of them. Put the rest back on top in any order.

Action
Mandarin
: 5

Put a card from your hand on top of your deck.
When you gain this, put all Treasures you have in play on top of your deck in any order.

Action
This game was custom designed
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Average: 7 (1 vote)