Guarding the Armory

Hermit
: 3

Look through your discard pile. You may trash a card from your discard pile or hand that is not a Treasure.
Gain a card costing up to 3 Treasure.
When you discard this from play, if you did not buy any cards this turn, trash this and gain a Madman from the Madman pile.

Action
Urchin
: 3

Each other player discards down to 4 cards in hand.
When you play another Attack card with this in play, you may trash this. If you do, gain a Mercenary from the Mercenary pile.

Action
Attack
Farming Village
: 4

Reveal cards from the top of your deck until you reveal an Action or Treasure card. Put that card into your hand and discard the other cards.

Action
Scavenger
: 4

You may put your deck into your discard pile. Look through your discard pile and put one card from it on top of your deck.

Action
Catacombs
: 5

Look at the top 3 cards of your deck. Choose one: Put them in your hand; or discard them and +3 cards.
When you trash this, gain a cheaper card.

Action
Market Square
: 3

When one of your cards is trashed, you may discard this from your hand. If you do, gain a Gold.

Action
Reaction
Armory
: 4

Gain a card costing up to 4, putting it on top of your deck.

Action
Fortress
: 4

When you trash this, put it into your hand.

Action
Tournament
: 4

Each player may reveal a Province from his hand.
If you do, discard it and gain a Prize (from the Prize pile) or a Duchy, putting it on top of your deck.
If no-one else does, +1 Card, +1 Treasure.

Action
Knights
: 5
Action
This game was custom designed
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