Hunting, Salvaging, Haggling

Hermit
: 3

Look through your discard pile. You may trash a card from your discard pile or hand that is not a Treasure.
Gain a card costing up to 3 Treasure.
When you discard this from play, if you did not buy any cards this turn, trash this and gain a Madman from the Madman pile.

Action
Village
: 3
Action
Salvager
: 4

Trash a card from your hand. +Treasure equal to its cost.

Action
Haggler
: 5

While this is in play, when you buy a card, gain a card costing less than it that is not a Victory card.

Action
Altar
: 6

Trash a card from your hand. Gain a card costing up to 5.

Action
Menagerie
: 3

Reveal your hand.
If there are no duplicate cards in it, +3 Cards.
Otherwise, +1 Card.

Action
Fortress
: 4

When you trash this, put it into your hand.

Action
Smithy
: 4
Action
Hunting Party
: 5

Reveal your hand. Reveal cards from your deck until you reveal a card that isn't a duplicate of one in your hand. Put it into your hand and discard the rest.

Action
King's Court
: 7

You may choose an Action card in your hand. Play it three times.

Action
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