Intrigue seaside curses 1
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: 2
Choose one: Set aside the top card of your deck face down on your Native Village mat; or put all the cards from your mat into your hand. You may look at the cards on your mat at any time; return them to your deck at the end of the game. Action
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: 4
You may discard an Estate card. If you do, +4 Treasure. Otherwise, gain an Estate card. Action
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: 4
Each other player discards the top card of his deck, then gains a Curse card, putting it on top of his deck. Action Attack |
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: 5
You may reveal a Province card from your hand. If you do, gain a Gold card, putting it into your hand. Otherwise, gain a Silver card, putting it into your hand. Action
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: 3
Name a card. Reveal the top card of your deck. If it is the named card, put it into your hand. Action
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: 4
If you've played 3 or more Actions this turn (counting this); +1 Card, +1 Action. Action
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: 5
You only draw 3 cards (instead of 5) in this turn's Clean-up phase. Take an extra turn after this one. This can't cause you to take more than two consecutive turns. Action Duration |
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