Mixing Herbs & Spices

Vineyard
:

Worth 1 victory point for every 3 Action cards in your deck (rounded down).

Victory
Crossroads
: 2

Reveal your hand. +1 Card per Victory card revealed. If this is the first time you played a Crossroads this turn, +3 Actions.

Action
Alchemist
: 3

When you discard this from play, you may put this on top of your deck if you have a Potion in play.

Action
Spice Merchant
: 4

You may trash a Treasure from your hand. If you do, choose one: +2 Cards and +1 Action; or +2 Treasure and +1 Buy.

Action
Apprentice
: 5

Trash a card from your hand.
+1 card per Treasure it costs.
+2 cards if it has a potion in its cost.

Action
Apothecary
: 2

Reveal the top 4 cards of your deck.
Put the revealed Coppers and Potions into your hand. Put the other cards back on top of your deck in any order.

Action
Herbalist
: 2

When you discard this from play, you may put one of your Treasures from play on top of your deck.

Action
Oracle
: 3

Each player (including you) reveals the top 2 cards of his deck, and you choose one: either he discards them, or he puts them back on top in an order he chooses.

Action
Attack
Trader
: 4

Trash a card from your hand. Gain a number of Silver equal to its cost in coins.
When you would gain a card, you may reveal this from your hand. If you do, instead, gain a Silver.

Action
Reaction
Farmland
: 6

When you buy this, trash a card from your hand.
Gain a card costing exactly 2 Treasure more than the trashed card.

Victory
This game was custom designed
None
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7.5
Average: 7.5 (2 votes)