Morgrom 04 for Alchemy & Prosperity

Vineyard
:

Worth 1 victory point for every 3 Action cards in your deck (rounded down).

Victory
Alchemist
: 3

When you discard this from play, you may put this on top of your deck if you have a Potion in play.

Action
Watchtower
: 3

Draw until you have 6 cards in hand.

When you gain a card, you may reveal this from your hand. If you do either trash that card, or put it on top of your deck.

Action
Reaction
Venture
: 5

When you play this, reveal cards from your deck until you reveal a Treasure. Discard the other cards. Play that Treasure.

Treasure
Possession
: 6

The player to your left takes an extra turn after this one, in which you can see all cards he can and make all decisions for him.
Any cards he would gain on that turn, you gain instead; any cards of his that are trashed are set aside and returned to his discard pile at end of turn.

Action
Apothecary
: 2

Reveal the top 4 cards of your deck.
Put the revealed Coppers and Potions into your hand. Put the other cards back on top of your deck in any order.

Action
Familiar
: 3

Each other player gains a Curse.

Action
Attack
Quarry
: 4

While this is in play, Action cards cost 2 treasure less, but not less than 0 treasure.

Treasure
Grand Market
: 6

You can't buy this if you have any Copper in play.

Action
Forge
: 7

Trash any number of cards from your hand. Gain a card with cost exactly equal to the total cost in coins of the trashed cards.

Action
This game was custom designed
None
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