Opposing Fleets

Native Village
: 2

Choose one: Set aside the top card of your deck face down on your Native Village mat; or put all the cards from your mat into your hand.

You may look at the cards on your mat at any time; return them to your deck at the end of the game.

Action
Great Hall
: 3
Action
Victory
Wishing Well
: 3

Name a card. Reveal the top card of your deck. If it is the named card, put it into your hand.

Action
Gardens
: 4

Worth 1 Victory point for every 10 cards in your deck (rounded down).

Victory
Remodel
: 4

Trash a card from your hand. Gain a card costing up to 2 Treasure more than the trashed card.

Action
Secret Chamber
: 2

Discard any number of cards. + 1 Treasure per card discarded.

When another player plays an Attack card, you may reveal this from your hand. If you do, +2 Cards from your hand on top of your deck.

Action
Reaction
Smugglers
: 3

Gain a copy of a card costing up to 6 Treasure that the player to your right gained on his last turn.

Action
Conspirator
: 4

If you've played 3 or more Actions this turn (counting this); +1 Card, +1 Action.

Action
Pirate Ship
: 4

Choose one: Each other player reveals the top 2 cards of his deck, trashes a revealed Treasure that you choose, discards the rest, and if anyone trashed a Treasure you take a Coin token; or, +1 Treasure per Coin token you've taken with Pirate Ships this game.

Action
Attack
Merchant Ship
: 5

Now and at the start of your next turn: +2 Treasure.

Action
Duration
This game was randomly generated
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Average: 7 (1 vote)