Rush vs. Engine vs. Combo

Apothecary
: 2

Reveal the top 4 cards of your deck.
Put the revealed Coppers and Potions into your hand. Put the other cards back on top of your deck in any order.

Action
Native Village
: 2

Choose one: Set aside the top card of your deck face down on your Native Village mat; or put all the cards from your mat into your hand.

You may look at the cards on your mat at any time; return them to your deck at the end of the game.

Action
Scheme
: 3

At the start of Clean-up this turn, you may choose an Action card you have in play. If you discard it from play this turn put it on your deck.

Action
Jack of all Trades
: 4

Gain a Silver.
Look at the top card of your deck; discard it or put it back.
Draw until you have 5 cards in hand.
You may trash a card from your hand that is not a Treasure.

Action
Smithy
: 4
Action
Crossroads
: 2

Reveal your hand. +1 Card per Victory card revealed. If this is the first time you played a Crossroads this turn, +3 Actions.

Action
Great Hall
: 3
Action
Victory
Gardens
: 4

Worth 1 Victory point for every 10 cards in your deck (rounded down).

Victory
Nomad Camp
: 4

When you gain this, put it on top of your deck.

Action
Border Village
: 6

When you gain this, gain a card costing less than this.

Action
This game was custom designed
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