Somewhere Between a Startup and a Corporate Takeover

Vineyard
:

Worth 1 victory point for every 3 Action cards in your deck (rounded down).

Victory
Native Village
: 2

Choose one: Set aside the top card of your deck face down on your Native Village mat; or put all the cards from your mat into your hand.

You may look at the cards on your mat at any time; return them to your deck at the end of the game.

Action
Baron
: 4

You may discard an Estate card. If you do, +4 Treasure. Otherwise, gain an Estate card.

Action
Apprentice
: 5

Trash a card from your hand.
+1 card per Treasure it costs.
+2 cards if it has a potion in its cost.

Action
Nobles
: 6

Choose one: +3 Cards; or +2 Actions.

Action
Victory
Apothecary
: 2

Reveal the top 4 cards of your deck.
Put the revealed Coppers and Potions into your hand. Put the other cards back on top of your deck in any order.

Action
Alchemist
: 3

When you discard this from play, you may put this on top of your deck if you have a Potion in play.

Action
Moneylender
: 4

Trash a Copper card from your hand. If you do, +3 Treasure.

Action
Outpost
: 5

You only draw 3 cards (instead of 5) in this turn's Clean-up phase. Take an extra turn after this one. This can't cause you to take more than two consecutive turns.

Action
Duration
Possession
: 6

The player to your left takes an extra turn after this one, in which you can see all cards he can and make all decisions for him.
Any cards he would gain on that turn, you gain instead; any cards of his that are trashed are set aside and returned to his discard pile at end of turn.

Action
This game was randomly generated
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Average: 7 (1 vote)