Surfing Safari

Fool's Gold
: 2

If this is the first time you played a Fool's Gold this turn, this is worth 1 Treasure, otherwise it's worth 4 Treasure.
When another player gains a Province, you may trash this from your hand. If you do, gain a Gold, putting it on your deck.

Reaction
Treasure
Oasis
: 3

Discard a card.

Action
Wishing Well
: 3

Name a card. Reveal the top card of your deck. If it is the named card, put it into your hand.

Action
Island
: 4

Set aside this and another card from your hand. Return them to your deck at the end of the game.

Action
Victory
Explorer
: 5

You may reveal a Province card from your hand. If you do, gain a Gold card, putting it into your hand. Otherwise, gain a Silver card, putting it into your hand.

Action
Native Village
: 2

Choose one: Set aside the top card of your deck face down on your Native Village mat; or put all the cards from your mat into your hand.

You may look at the cards on your mat at any time; return them to your deck at the end of the game.

Action
Swindler
: 3

Each other player trashes the top card of his deck and gains a card with the same cost that you choose.

Action
Attack
Caravan
: 4

At the start of your next turn, +1 Card.

Action
Duration
Silk Road
: 4

Worth 1 Victory for every 4 Victory cards in your deck (round down).

Victory
Harem
: 6
Treasure
Victory
This game was custom designed
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