Take the Money and Run

Fool's Gold
: 2

If this is the first time you played a Fool's Gold this turn, this is worth 1 Treasure, otherwise it's worth 4 Treasure.
When another player gains a Province, you may trash this from your hand. If you do, gain a Gold, putting it on your deck.

Reaction
Treasure
Black Market
: 3

Reveal the top 3 cards of the Black Market deck. You may buy one of them immediately. Put the unbought cards on the bottom of the Black Market deck in any order.

(Before the game, make a Black Market deck out of one copy of each Kingdom card not in the supply.)

Action
Tunnel
: 3

When you discard this other than during a Clean-up phase, you may reveal it. If you do, gain a gold.

Reaction
Victory
Ill-Gotten Gains
: 5

When you play this, you may gain a Copper, putting it into your hand.
When you gain this, each other player gains a Curse.

Treasure
Harem
: 6
Treasure
Victory
Pawn
: 2

Choose two: +1 Card; +1 Action; +1 Buy; +1 Treasure.

Action
Steward
: 3

Choose one: +2 Cards; or +2 Treasure; or trash 2 cards from your hand.

Action
Talisman
: 4

While this is in play, when you buy a card costing 4 treasure or less that is not a Victory card, gain a copy of it.

Treasure
Mandarin
: 5

Put a card from your hand on top of your deck.
When you gain this, put all Treasures you have in play on top of your deck in any order.

Action
Bank
: 7

When you play this, it's worth 1 per Treasure card you have in play (counting this).

Treasure
This game was custom designed
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