test 7

Lighthouse
: 2

Now and at the start of your next turn: +1 Treasure.

While this is in play, when another player plays an Attack card, it doesn't affect you.

Action
Duration
Gardens
: 4

Worth 1 Victory point for every 10 cards in your deck (rounded down).

Victory
Smithy
: 4
Action
Young Witch
: 4

Discard 2 cards. Each other player may reveal a Bane card from his hand. If he doesn't, he gains a Curse.
Setup: Add an extra Kingdom card pile costing 2 Treasure or 3 Treasure to the Supply. Cards from that pile are Bane cards.

Action
Attack
Festival
: 5
Action
Lookout
: 3

Look at the top 3 cards of your deck. Trash one of them. Discard one of them. Put the other one on top of your deck.

Action
Moneylender
: 4

Trash a Copper card from your hand. If you do, +3 Treasure.

Action
Spy
: 4

Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice.

Action
Attack
Duke
: 5

Worth 1 Victory point per Duchy you have.

Victory
Expand
: 7

Trash a card from your hand. Gain a card costing up to 3 treasure more than the trashed card.

Action
This game was custom designed
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