Worth Every Penny

Native Village
: 2

Choose one: Set aside the top card of your deck face down on your Native Village mat; or put all the cards from your mat into your hand.

You may look at the cards on your mat at any time; return them to your deck at the end of the game.

Action
Storeroom
: 3

Discard any number of cards. +1 Card per card discarded. Discard any number of cards. +1 Treasure per card discarded the second time.

Action
Death Cart
: 4

You may trash an Action card from your hand. If you don't, trash this.
When you gain this, gain 2 Ruins.

Action
Looter
Band of Misfits
: 5

Play this as if it were an Action card in the Supply costing less than it that you choose. This is that card until it leaves play.

Action
Library
: 5

Draw until you have 7 cards in hand. You may set aside any Action cards drawn this way, as you draw them; discard the set aside cards after you finish drawing.

Action
Philosopher's Stone
: 3

When you play this, count your deck and discard pile.
Worth 1 treasure per 5 cards total between them (rounded down).

Treasure
Coppersmith
: 4

Copper produces an extra 1 Treasure this turn.

Action
Throne Room
: 4

Choose an Action card in your hand. Play it twice.

Action
Jester
: 5

Each other player discards the top card of his deck. If it's a Victory card he gains a Curse. Otherwise either he gains a copy of the discarded card or you do, your choice.

Action
Attack
Mint
: 5

You may reveal a Treasure card from your hand. Gain a copy of it.

When you buy this, trash all Treasures you have in play.

Action
This game was custom designed
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