2011 DominionStrategy.com Kingdom Design Challenge Finalist #9

Chapel
: 2

Trash up to 4 cards from your hand.

Action
Watchtower
: 3

Draw until you have 6 cards in hand.

When you gain a card, you may reveal this from your hand. If you do either trash that card, or put it on top of your deck.

Action
Reaction
Gardens
: 4

Worth 1 Victory point for every 10 cards in your deck (rounded down).

Victory
Highway
: 5

While this is in play, cards cost 1 Treasure less, but not less than 0 Treasure.

Action
Mountebank
: 5

Each other player may discard a Curse. If he doesn't, he gains a Curse and a Copper.

Action
Attack
Fishing Village
: 3

At the start of your next turn:
+1 Action
+1 1 Treasure

Action
Duration
Bridge
: 4

All cards (including cards in players' hands) cost 1 Treasure less this turn, but not less than 0 Treasure.

Action
Ironworks
: 4

Gain a card costing up to 4 Treasure.

If it is an...

Action card, +1 Action
Treasure card, +1 Treasure
Victory card, +1 card

Action
Ill-Gotten Gains
: 5

When you play this, you may gain a Copper, putting it into your hand.
When you gain this, each other player gains a Curse.

Treasure
Goons
: 6

Each other player discards down to 3 cards in hand

While this is in play, when you buy a card, +1 Victory token.

Action
Attack
This game was custom designed
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6.75
Average: 6.8 (4 votes)

Comments

Isotropic string: Chapel,

Isotropic string: Chapel, Fishing Village, Watchtower, Ironworks, Gardens, Bridge, Highway, Mountebank, Ill-gotten Gains, Goons, Colony, Platinum

3 player. Long game. Big

3 player. Long game. Big decks.

This was played in a 6-player

This was played in a 6-player game and it took forever. So many curses were given out that it was hard to get a deck going. I am sure it would have been a lot better with fewer people.