2011 DominionStrategy.com Kingdom Design Challenge Finalist #9
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: 3
Draw until you have 6 cards in hand. When you gain a card, you may reveal this from your hand. If you do either trash that card, or put it on top of your deck. Action Reaction |
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: 4
Worth 1 Victory point for every 10 cards in your deck (rounded down). Victory
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: 5
While this is in play, cards cost 1 Treasure less, but not less than 0 Treasure. Action
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: 5
Each other player may discard a Curse. If he doesn't, he gains a Curse and a Copper. Action Attack |
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: 3
At the start of your next turn: Action Duration |
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: 4
All cards (including cards in players' hands) cost 1 Treasure less this turn, but not less than 0 Treasure. Action
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: 4
Gain a card costing up to 4 Treasure. If it is an... Action card, +1 Action Action
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: 5
When you play this, you may gain a Copper, putting it into your hand. Treasure
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: 6
Each other player discards down to 3 cards in hand While this is in play, when you buy a card, +1 Victory token. Action Attack |
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Comments
Isotropic string: Chapel,
Isotropic string: Chapel, Fishing Village, Watchtower, Ironworks, Gardens, Bridge, Highway, Mountebank, Ill-gotten Gains, Goons, Colony, Platinum
3 player. Long game. Big
3 player. Long game. Big decks.
This was played in a 6-player
This was played in a 6-player game and it took forever. So many curses were given out that it was hard to get a deck going. I am sure it would have been a lot better with fewer people.