Actions are an end in itself
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: 3
Each other player trashes the top card of his deck and gains a card with the same cost that you choose. Action Attack |
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: 4
All cards (including cards in players' hands) cost 1 Treasure less this turn, but not less than 0 Treasure. Action
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: 4
Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order. Action
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: 5
Choose on: +2 Treasure, or discard your hand, +4 Cards, and each other player with at least 5 cards in hand discards his hand and draws 4 cards. Action Attack |
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: 2
When another player plays an Attack card, you may reveal this from your hand. If you do, you are unaffected by that Attack. Action Reaction |
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: 4
If you've played 3 or more Actions this turn (counting this); +1 Card, +1 Action. Action
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: 5
Trash a card from your hand. Gain a card costing exactly 1 Treasure more than it. Action
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Comments
Looks interesting.
Looks interesting.
My intend was to use the
My intend was to use the conspiracy but after re-playing it, it turned out to be quickly spoiled by the swindler and lacking of +1 action card. So I will create a new game, replacing swindler by spy, moat by laboratory, scout by cellar. It allows an all-actions strategy which is quite fun.
Buy in this order:
spy, silver
then chapel/laboratory or again bridge/chapel
then get rid of copper and domains, buy other spies and laboratories.
then you can start buying conspirators which should turn into a +2 +1 card +1 action every turn.
At turn 12 or so, you should be able to buy 2 provinces by turn.