Alchemist world

Transmute
:

Trash a card from your hand.
If it is an...
Action card, gain a Duchy.
Treasure card, gain a Transmute.
Victory card, gain a Gold.

Action
Herbalist
: 2

When you discard this from play, you may put one of your Treasures from play on top of your deck.

Action
Alchemist
: 3

When you discard this from play, you may put this on top of your deck if you have a Potion in play.

Action
Philosopher's Stone
: 3

When you play this, count your deck and discard pile.
Worth 1 treasure per 5 cards total between them (rounded down).

Treasure
Apprentice
: 5

Trash a card from your hand.
+1 card per Treasure it costs.
+2 cards if it has a potion in its cost.

Action
Apothecary
: 2

Reveal the top 4 cards of your deck.
Put the revealed Coppers and Potions into your hand. Put the other cards back on top of your deck in any order.

Action
University
: 2

You may gain an Action card costing up to 5 treasure.

Action
Familiar
: 3

Each other player gains a Curse.

Action
Attack
Golem
: 4

Reveal cards from your deck until you reveal 2 Action cards other than Golem cards.
Discard the other cards, then play the Action cards in either order.

Action
Possession
: 6

The player to your left takes an extra turn after this one, in which you can see all cards he can and make all decisions for him.
Any cards he would gain on that turn, you gain instead; any cards of his that are trashed are set aside and returned to his discard pile at end of turn.

Action
This game was custom designed
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Average: 10 (1 vote)

Comments

Just played, possession makes

Just played, possession makes it evil! Would be nice though to have more cards that don't require potion to buy, as the Apprentice card is not as effective...