Put a card from your hand on top of your deck.
At the start of your next turn:
+1 1 Treasure
You may discard an Estate card. If you do, +4 Treasure. Otherwise, gain an Estate card.
You may reveal a Province card from your hand. If you do, gain a Gold card, putting it into your hand. Otherwise, gain a Silver card, putting it into your hand.
Now and at the start of your next turn: +2 Treasure.
Choose two: +1 Card; +1 Action; +1 Buy; +1 Treasure.
Each other player discards down to 4 cards in hand.
When you play another Attack card with this in play, you may trash this. If you do, gain a Mercenary from the Mercenary pile.
You may trash an Action card from your hand. If you don't, trash this.
When you gain this, gain 2 Ruins.
Choose one: Gain a card from the trash costing from 3 Treasure to 6 Treasure, putting it on top of your deck; or trash an Action card from your hand and gain a card costing up to 3 Treasure more than it.
Trash a card from your hand. Gain a card costing up to 5.
Lots of choices, discarding, and trashing. This was a fun game. We played 2-player, and I think it would be even more fun with 3-4 players. Graverobber was cool because it could reclaim lost cards from the Trash (such as Death Carts that trashed themselves) or could upgrade any $5 card (such as Explorer) to a Province. Altar was a good way to get rid of coppers to get good cards (like Merchant Ship). Fishing Village went fast, being the only card to allow action engines. Urchin being the only Attack card, it took two Urchins to get a Mercenary, which was a sweet card if you had two cards you were willing to trash, AND if you had actions remaining from Fishing Village to play the 2 cards you drew with it. If not, it was a tricky decision to use it.