All Roads Lead to Rome

Chapel
: 2

Trash up to 4 cards from your hand.

Action
Envoy
: 4

Reveal the top 5 cards of your deck. The player to your left chooses one for you to discard. Draw the rest.

Action
Militia
: 4

Each other player discards down to 3 cards in his hand.

Action
Attack
Duke
: 5

Worth 1 Victory point per Duchy you have.

Victory
Merchant Ship
: 5

Now and at the start of your next turn: +2 Treasure.

Action
Duration
Steward
: 3

Choose one: +2 Cards; or +2 Treasure; or trash 2 cards from your hand.

Action
Ironworks
: 4

Gain a card costing up to 4 Treasure.

If it is an...

Action card, +1 Action
Treasure card, +1 Treasure
Victory card, +1 card

Action
Salvager
: 4

Trash a card from your hand. +Treasure equal to its cost.

Action
Festival
: 5
Action
Tactician
: 5

Discard your hand. If you discarded any cards this way, then at the start of your next turn, +5 Cards, +1 Buy, and +1 Action.

Action
Duration
This game was randomly generated
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7
Average: 7 (12 votes)

Comments

As random games go, this was

As random games go, this was a nice one, with many potential paths to victory.

I just found out that I'm the

I just found out that I'm the kind of person to salvage Provinces.

if you don't have the Envoy,

if you don't have the Envoy, use the Smithy instead, it has about the same effect (+3 Cards)

substituted smithy for envoy,

substituted smithy for envoy, chapel made no sense in this game

Tactician's paradise!

Tactician's paradise! Festival went out very quickly, then Tactician and Merchant Ship were the next big buys. We played 2-player, I'm sure this would be fun with 3 or 4. Six of the Kingdom cards could build up $$ so that Double Tactician strategy could be used (playing Tactician every turn if possible. As PetraKlug said, Chapel wasn't necessary, both Salvager and Steward could be used to trash cards, unless you REALLY want to get rid of coppers quickly. Cash in hand not necessary this game, just be careful to leave at least one card to discard when you play your Tactician!