Alternate Victories

Great Hall
: 3
Action
Victory
Gardens
: 4

Worth 1 Victory point for every 10 cards in your deck (rounded down).

Victory
Monument
: 4
Action
Fairgrounds
: 6

Worth 2 victory for every 5 differently named cards in your deck (round down).

Victory
Harem
: 6
Treasure
Victory
Bishop
: 4

Trash a card from your hand. + victory tokens equal to half its cost in coins, rounded down. Each other player may trash a card from his hand.

Action
Island
: 4

Set aside this and another card from your hand. Return them to your deck at the end of the game.

Action
Victory
Duke
: 5

Worth 1 Victory point per Duchy you have.

Victory
Goons
: 6

Each other player discards down to 3 cards in hand

While this is in play, when you buy a card, +1 Victory token.

Action
Attack
Nobles
: 6

Choose one: +3 Cards; or +2 Actions.

Action
Victory
This game was custom designed
None
Login or register to tag items
8
Average: 8 (1 vote)

Comments

Isotropic filter: great hall,

Isotropic filter:
great hall, gardens, monument, fairgrounds, harem, bishop, island, duke, goons, nobles, platinum, colony

Note, the above string is assuming the use of Platinum and Colony cards. To go by the book, roll a d10 and on a roll of 1-3, include the Platinum Colony cards, since 3 of the above 10 come from Prosperity. It is designed with those cards in mind however, to add further to the alternate pathways to victory.