: 2

Each player (including you) looks at the top card of his deck, and discards it or puts it back.
In games using this, when you gain a Duchy, you may gain a Duchess.

: 3

Gain a copy of a card costing up to 6 Treasure that the player to your right gained on his last turn.

: 5

If there are one or more empty Supply piles, +1 Card. If there are two or more, +1 treasure and +1 Buy.

: 5

Discard 3 cards.
When you gain this, each other player gains a Silver.

: 5

The player to your left reveals then discards the top 2 cards of his deck. For each differently named card revealed, if it is an...

Action Card, +2 Actions
Treasure Card, +2 Treasure
Victory Card, +2 Cards

Fool's Gold
: 2

If this is the first time you played a Fool's Gold this turn, this is worth 1 Treasure, otherwise it's worth 4 Treasure.
When another player gains a Province, you may trash this from your hand. If you do, gain a Gold, putting it on your deck.

: 4

Trash a card from your hand. + victory tokens equal to half its cost in coins, rounded down. Each other player may trash a card from his hand.

Council Room
: 5

Each player draws a card.

: 5

Choose one; you get the version in the parentheses: Each player gets +1 (+3) Cards; or each player gains a Silver (Gold); or each player may trash a card from his hand and gain a card costing exactly 1 treasure (2 treasure) more.

: 5

Discard any number of cards. +1 treasure per card discarded.
Each other player may discard 2 cards. If he does, he draws a card.

This game was custom designed


Hopefully something like this

Hopefully something like this has not already been posted. Basically a game where everyone has little choice but to help each other out. Tribute and Bishop are perhaps a little less so.

This deck was inspired by my mother who, bless her heart, can never play an attack card against her babies.

These tend to go rather fast

These tend to go rather fast it seems. We did a 4 player game, and there was some concern about Fool's Gold being overpowered for this deck and Tribute being out of place or not worthwhile.

Next time we try out this deck I want to swap one of those out for Black Market. I think while it may stray from the spirit of this deck it adds a new element. You can find a way to not play nice, but it requires effort and luck.

Thoughts are welcome.