American Excess III

Native Village
: 2

Choose one: Set aside the top card of your deck face down on your Native Village mat; or put all the cards from your mat into your hand.

You may look at the cards on your mat at any time; return them to your deck at the end of the game.

Action
Bureaucrat
: 4

Gain a Silver card; put it on top of your deck. Each other player reveals a Victory card from his hand and puts it on his deck (or reveals a hand with no Victory cards).

Action
Attack
Ironworks
: 4

Gain a card costing up to 4 Treasure.

If it is an...

Action card, +1 Action
Treasure card, +1 Treasure
Victory card, +1 card

Action
Hoard
: 6

While this is in play, when you buy a Victory card, gain a Gold.

Treasure
Smugglers
: 3

Gain a copy of a card costing up to 6 Treasure that the player to your right gained on his last turn.

Action
Gardens
: 4

Worth 1 Victory point for every 10 cards in your deck (rounded down).

Victory
Island
: 4

Set aside this and another card from your hand. Return them to your deck at the end of the game.

Action
Victory
Explorer
: 5

You may reveal a Province card from your hand. If you do, gain a Gold card, putting it into your hand. Otherwise, gain a Silver card, putting it into your hand.

Action
King's Court
: 7

You may choose an Action card in your hand. Play it three times.

Action
This game was custom designed
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Average: 10 (1 vote)

Comments

Want more? Get more x3 Bigger

Want more? Get more x3

Bigger is better. The more, the merrier. Those are just a few of the very American slogans which are put into actions via this set of ten Dominion cards.

Like its siblings, American Excess and American Excess II, every card of this Gardens-based deck is designed to give you more of something. Do more, buy more and draw another card with the Worker's Village. Smugglers are an efficient way of keeping up with the proverbial Joneses. Use Ironworks to gain a card to your discard pile and get an extra treasure point, an extra card or an extra action, too. Gain +2 actions and save up for a big purchase later (or thin out your deck without trashing anything, depending on the draws) with the Native Village. Let the Explorer deliver silver and gold directly to your hand. Gain a silver while slowing down the opponent(s) via the Bureaucrat. Turn property acquisitions (victory card purchases) into gold with the Hoard. Shelter your assets in the (Cayman) Islands and triple the fun of any one action card with King's Court.

See also: American Excess, American Excess II and American Excess IV.

Fun games! I played this

Fun games!

I played this setup twice via isotropic today. One two-player game was close until my opponent unleashed King's Court 3x, thereby blowing up the game. The three-player game was much closer and more exciting, ending at 31-31-30. The vast majority of these American Excess decks seem to produce close games.