Big Money, Small Deck

Cellar
: 2

Discard any number of cards. +1 Card per card discarded.

Action
Workshop
: 3

Gain a card costing up to 4 Treasure.

Action
Gardens
: 4

Worth 1 Victory point for every 10 cards in your deck (rounded down).

Victory
Spy
: 4

Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice.

Action
Attack
Library
: 5

Draw until you have 7 cards in hand. You may set aside any Action cards drawn this way, as you draw them; discard the set aside cards after you finish drawing.

Action
Chapel
: 2

Trash up to 4 cards from your hand.

Action
Feast
: 4

Trash this card. Gain a card costing up to 5 treasure.

Action
Moneylender
: 4

Trash a Copper card from your hand. If you do, +3 Treasure.

Action
Throne Room
: 4

Choose an Action card in your hand. Play it twice.

Action
Mine
: 5

Trash a Treasure card from your hand. Gain a Treasure card costing up to 3 Treasure more, put it into your hand.

Action
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8.5
Average: 8.5 (2 votes)

Comments

Generally, we rely heavily on

Generally, we rely heavily on action/buy chaining cards (smithy, lab, throne room,) to win. This game completely changed up our strategies and made for an interesting change to our same old same old. :)