Cabal

Cellar
: 2

Discard any number of cards. +1 Card per card discarded.

Action
Great Hall
: 3
Action
Victory
Conspirator
: 4

If you've played 3 or more Actions this turn (counting this); +1 Card, +1 Action.

Action
Throne Room
: 4

Choose an Action card in your hand. Play it twice.

Action
Minion
: 5

Choose on: +2 Treasure, or discard your hand, +4 Cards, and each other player with at least 5 cards in hand discards his hand and draws 4 cards.

Action
Attack
Chapel
: 2

Trash up to 4 cards from your hand.

Action
Woodcutter
: 3
Action
Spy
: 4

Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice.

Action
Attack
Laboratory
: 5
Action
Upgrade
: 5

Trash a card from your hand. Gain a card costing exactly 1 Treasure more than it.

Action
This game was custom designed
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6
Average: 6 (3 votes)

Comments

"Conspirator" is very useful

"Conspirator" is very useful in this configuration if you buy "spies" and "labos" asap, a "chapel" to get rid of all coppers and domains, or "upgrade" to transform them into "great hall".
Then add 2 "conspirators" that you will be able to make profitable and a "woodcutter", add 2 or 3 silver and gold, you come up with 2 provinces each turn at the end.

This enhances another pool I

This enhances another pool I had posted, called "Actions are an end in itself", also focused on "conspirator".
I have put more cards with +1 action to boost conspirator:
moat=> labo
swindler=>spy
scout => cellar( to equilibrate)
bridge=> woodcutter (to allow +1 buy earlier in the game)

Finally I should not have

Finally I should not have replaced bridge by woodcutter, bridge is much powerful and should be bought instead of the spy at first or 2nd round.

I like your idea. The only

I like your idea. The only problem is the strat you posted can be beat with a simple lab chain. Five labs one silver and two golds will get started faster and bemilde resilient to deck greening. In my testing (both solitaire and simulation) I get a win with the labs on average 5 turns quicker than with your strat; however, yours could work well if you gave people a reason to hide their money in action cards I.e. With thief. The Problem lies in the fact that lab is arguably the most self synergistic card in the game. Where as conspirators needs other cards to function optimally, and suffers much more from drawing dead.

I guess you're right, labo is

I guess you're right, labo is too strong against conspi even with this adapted pool.
I thougth Minion was even stronger, after stats published on councilroom.com.
Here Minion also combotes with conspirator as it both helps finding conspi and chaining actions.
And it slows down the lab strat mid game when the lab player only have 1 or 2 labs.
Did you insert it in your simulation ? As you mention, the lab strat doesn't need other actions, except maybe one woodcutter on a bad draw mid-game to make the difference.

I left out minions as both

I left out minions as both labs and conspirator can use it as a terminal action. Labs if far better against drawing dead than conspirator because you draw two cards. Since your not relying on actions as your source of coin it doesnt matter as much which order you draw your cards in.