Castle Fundamentals

Chapel
: 2

Trash up to 4 cards from your hand.

Action
Watchtower
: 3

Draw until you have 6 cards in hand.

When you gain a card, you may reveal this from your hand. If you do either trash that card, or put it on top of your deck.

Action
Reaction
Contraband
: 5

When you play this, the player to your left names a card. You can't buy that card this turn.

Treasure
Market
: 5
Action
Rabble
: 5

Each other player reveals the top 3 cards of his deck, discards the revealed Action and Treasures, and puts the rest back on top in any order he chooses.

Action
Attack
Moat
: 2

When another player plays an Attack card, you may reveal this from your hand. If you do, you are unaffected by that Attack.

Action
Reaction
Gardens
: 4

Worth 1 Victory point for every 10 cards in your deck (rounded down).

Victory
Laboratory
: 5
Action
Mountebank
: 5

Each other player may discard a Curse. If he doesn't, he gains a Curse and a Copper.

Action
Attack
Expand
: 7

Trash a card from your hand. Gain a card costing up to 3 treasure more than the trashed card.

Action
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Comments

This game plays a bit

This game plays a bit differently because there are few cards that produce actions. It will test your Dominion adaptability to different sets of cards as well as your overall understanding of the game's rules and card capabilities. Loads of fun since multiple strategies work well.