Chapel/Witch with random 8 (Base 1 ed, Intrigue 1 ed, Prosperity, some Promos)
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: 4
You may trash this card immediately. If you do, +2 Treasure. Action
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: 5
If there are one or more empty Supply piles, +1 Card. If there are two or more, +1 treasure and +1 Buy. Action
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: 5
When you play this, the player to your left names a card. You can't buy that card this turn. Treasure
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Comments
I wanted a shell that would
I wanted a shell that would be mostly randomly generated while still including Chapel and Witch, and I made a point of only using sets I own. The winning deck from the game as it played out was a Chapel build that used Mining Villages, Cities, and Grand Markets as cantrips for a big-money payload. It ran 1x Chapel to thin early, as well as 1x Witch for both gas and roughly one attack per turn, and it picked up 1x Cellar late-game to sift Provinces. No one purchased Coppersmith all game.