Charles Dickens

Fool's Gold
: 2

If this is the first time you played a Fool's Gold this turn, this is worth 1 Treasure, otherwise it's worth 4 Treasure.
When another player gains a Province, you may trash this from your hand. If you do, gain a Gold, putting it on your deck.

Reaction
Treasure
Tunnel
: 3

When you discard this other than during a Clean-up phase, you may reveal it. If you do, gain a gold.

Reaction
Victory
Horse Traders
: 4

Discard 2 Cards.

When another player plays an Attack card, you may set this aside from your hand. If you do, then at the start of your next turn, +1 Card and return this to your hand.

Action
Reaction
City
: 5

If there are one or more empty Supply piles, +1 Card. If there are two or more, +1 treasure and +1 Buy.

Action
Farmland
: 6

When you buy this, trash a card from your hand.
Gain a card costing exactly 2 Treasure more than the trashed card.

Victory
Steward
: 3

Choose one: +2 Cards; or +2 Treasure; or trash 2 cards from your hand.

Action
Baron
: 4

You may discard an Estate card. If you do, +4 Treasure. Otherwise, gain an Estate card.

Action
Duke
: 5

Worth 1 Victory point per Duchy you have.

Victory
Goons
: 6

Each other player discards down to 3 cards in hand

While this is in play, when you buy a card, +1 Victory token.

Action
Attack
This game was custom designed
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Fool's Gold, Tunnel, Horse

Fool's Gold, Tunnel, Horse Traders, City, Duke, Steward, Baron, Worker's Village, Farmland, Goons, Platinum, Colonies

Isotropic string above includes intended plat and colonies.