Cheese Race

Chapel
: 2

Trash up to 4 cards from your hand.

Action
Woodcutter
: 3
Action
Gardens
: 4

Worth 1 Victory point for every 10 cards in your deck (rounded down).

Victory
Mining Village
: 4

You may trash this card immediately. If you do, +2 Treasure.

Action
Treasure Map
: 4

Trash this and another copy of Treasure Map from your hand. If you do trash two Treasure Maps, gain 4 gold cards, putting them on top of your deck.

Action
Warehouse
: 3

Discard 3 cards.

Action
Bridge
: 4

All cards (including cards in players' hands) cost 1 Treasure less this turn, but not less than 0 Treasure.

Action
Ironworks
: 4

Gain a card costing up to 4 Treasure.

If it is an...

Action card, +1 Action
Treasure card, +1 Treasure
Victory card, +1 card

Action
Throne Room
: 4

Choose an Action card in your hand. Play it twice.

Action
Duke
: 5

Worth 1 Victory point per Duchy you have.

Victory
This game was randomly generated
None
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9
Average: 9 (1 vote)

Comments

Chapel/Warehouse combo (late

Chapel/Warehouse combo (late game better than Lab, early game not as good as a lab, BUT I like it)
-w/ a nice Treasure Map to get Gold which is much easier to use in a lean deck

Garden/Ironworks/Throne Room
-w/ Bridges for extra buys

Duke/Bridge
-w/ Mining Village & Ironworks/Bridge could be interesting

Here's a race for some "cheesy" strategies... and we're off!

Had a lot of fun with this

Had a lot of fun with this one. After a few games we all gravitated to Ironworks and then Mining Village and Bridge. Combining those three cards you can pull off multiple Dukes/Duchies. The Gardens strategy worked pretty well, especially when Throne Rooming an Ironworks. The action cards get cleared out pretty early too, so there's balance in the strategy of grabbing a couple Provinces and then clearing out a third kingdom pile for a quick win.