Cold War (Use Events in "Tags" / Platinum & Colony)
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: 3
Reveal a card from your hand. Return up to 2 copies of it from your hand to the Supply. Then each other player gains a copy of it. Action Attack |
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Draw until you have 6 cards in hand. When you gain a card, you may reveal this from your hand. If you do either trash that card, or put it on top of your deck. Action Reaction |
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Discard 3 cards. Action
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When you discard this other than during a Clean-up phase, you may reveal it. If you do, gain a gold. Reaction Victory |
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When you buy this or play it, each other player reveals the top 2 cards of his deck, trashes a revealed Silver or Gold you choose, and discards the rest. If he didn't reveal a Treasure, he gains a Copper. You gain the trashed cards. Action Attack |
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: 5
Each other player discards the top card of his deck. If it's a Victory card he gains a Curse. Otherwise either he gains a copy of the discarded card or you do, your choice. Action Attack |
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Each other player discards down to 3 cards in hand While this is in play, when you buy a card, +1 Victory token. Action Attack |
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Rivalry in a a web of junking
Rivalry in a a web of junking and discards (attacks and willing) matched against gaining, reversals of handsize-reduction, and counter-junking. Events (and Platinum/Colony) chosen to make available strategies more flexible. Playing with this setup produced plenty of action and soaked up a great deal of Treasure cards from the Supply.