Cold War (Use Events in "Tags" / Platinum & Colony)

Ambassador
: 3

Reveal a card from your hand. Return up to 2 copies of it from your hand to the Supply. Then each other player gains a copy of it.

Action
Attack
Watchtower
: 3

Draw until you have 6 cards in hand.

When you gain a card, you may reveal this from your hand. If you do either trash that card, or put it on top of your deck.

Action
Reaction
Nomad Camp
: 4

When you gain this, put it on top of your deck.

Action
Embassy
: 5

Discard 3 cards.
When you gain this, each other player gains a Silver.

Action
Witch
: 5

Each other player gains a Curse card.

Action
Attack
Tunnel
: 3

When you discard this other than during a Clean-up phase, you may reveal it. If you do, gain a gold.

Reaction
Victory
Noble Brigand
: 4

When you buy this or play it, each other player reveals the top 2 cards of his deck, trashes a revealed Silver or Gold you choose, and discards the rest. If he didn't reveal a Treasure, he gains a Copper. You gain the trashed cards.

Action
Attack
Bandit Camp
: 5

Gain a Spoils from the Spoils pile.

Action
Jester
: 5

Each other player discards the top card of his deck. If it's a Victory card he gains a Curse. Otherwise either he gains a copy of the discarded card or you do, your choice.

Action
Attack
Goons
: 6

Each other player discards down to 3 cards in hand

While this is in play, when you buy a card, +1 Victory token.

Action
Attack
This game was custom designed
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Comments

Rivalry in a a web of junking

Rivalry in a a web of junking and discards (attacks and willing) matched against gaining, reversals of handsize-reduction, and counter-junking. Events (and Platinum/Colony) chosen to make available strategies more flexible. Playing with this setup produced plenty of action and soaked up a great deal of Treasure cards from the Supply.