Combopalooza
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: 4
Set aside this and another card from your hand. Return them to your deck at the end of the game. Action Victory |
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: 4
Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order. Action
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: 3
Draw until you have 6 cards in hand. When you gain a card, you may reveal this from your hand. If you do either trash that card, or put it on top of your deck. Action Reaction |
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: 4
While this is in play, Action cards cost 2 treasure less, but not less than 0 treasure. Treasure
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: 4
Discard 2 cards. Each other player may reveal a Bane card from his hand. If he doesn't, he gains a Curse. Action Attack |
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: 7
Trash any number of cards from your hand. Gain a card with cost exactly equal to the total cost in coins of the trashed cards. Action
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Comments
We used Masquerade (Intrigue)
We used Masquerade (Intrigue) as the Bane card. Quarry made the action cards cheap and led to long chains. Lots of ways to neutralize the threat of Curse cards. Fun, but might benefit from some tweaking.
Swapped King's Court for
Swapped King's Court for Scout, have played that way several times now. Fun and lots of paths for the game to take. Our play group really enjoys it.