Combopalooza

Pawn
: 2

Choose two: +1 Card; +1 Action; +1 Buy; +1 Treasure.

Action
Island
: 4

Set aside this and another card from your hand. Return them to your deck at the end of the game.

Action
Victory
Scout
: 4

Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.

Action
Council Room
: 5

Each player draws a card.

Action
Nobles
: 6

Choose one: +3 Cards; or +2 Actions.

Action
Victory
Watchtower
: 3

Draw until you have 6 cards in hand.

When you gain a card, you may reveal this from your hand. If you do either trash that card, or put it on top of your deck.

Action
Reaction
Quarry
: 4

While this is in play, Action cards cost 2 treasure less, but not less than 0 treasure.

Treasure
Young Witch
: 4

Discard 2 cards. Each other player may reveal a Bane card from his hand. If he doesn't, he gains a Curse.
Setup: Add an extra Kingdom card pile costing 2 Treasure or 3 Treasure to the Supply. Cards from that pile are Bane cards.

Action
Attack
Festival
: 5
Action
Forge
: 7

Trash any number of cards from your hand. Gain a card with cost exactly equal to the total cost in coins of the trashed cards.

Action
This game was custom designed
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10
Average: 10 (1 vote)

Comments

We used Masquerade (Intrigue)

We used Masquerade (Intrigue) as the Bane card. Quarry made the action cards cheap and led to long chains. Lots of ways to neutralize the threat of Curse cards. Fun, but might benefit from some tweaking.

Swapped King's Court for

Swapped King's Court for Scout, have played that way several times now. Fun and lots of paths for the game to take. Our play group really enjoys it.